Features
Click to see the module
Combat
- On / Off
- Bind
- Mode: Custom, Matrix, IntaveHeavy, Horizon
- Literal NPC
- Not in tab list
- Custom only
- Invalid ground (+ Ground VL)
- Always in radius (+ Radius)
- Age (+ Min ticks)
- Armor (Helmet, Chestplate, Leggings, Boots)
- Leather through netherite
- Turtle, pumpkin, skull, elytra
- Name
- Min / max length
- Vanilla / Cyrillic / CJK chars
- Conditions
- Duplicate
- No game mode
- Illegal pitch
- Fake entity ID
- Need hit
- Illegal health
- Swung
- Critted
- Attributes
- Illegal scale
- On / Off
- Bind
- Mode: Regular, Lock-on
- Priority: Distance, Health, Hurt time, Aim angle
- Target mode: Single, Switch (+ Switch delay)
- Area: Center, Closest
- Require mouse down, Not while blocking, Only sprinting, Only visible, Ignore mobs, Ignore teammates
- Lock FOV boost, Strafe increase, Check block break, Require weapon
- FOV, H speed, V speed, Smoothing, Deadzone
- H/V multipoint, Predict, Randomize, Min range, Distance
- On / Off
- Bind
- Attack Delay min–max
- Trigger On Click, No block break
- Radius
- Criticals: Smart, Ignore, Always
- Auto crit, Hover delay, Delay on broken
- On item use: Wait, Stop, Ignore
- Delay post stop use, Extra delay
- Skip shield, Shield break delay
- Weapon: Any, Sword, Axe, Mace, Spear
- Targets: Players, Mobs, Target Friends, Ignore Dead, Invisible, Sleeping, NPCs
- Range debug
- On / Off
- Bind
- SwitchMode: Smart, Switch, PickUp, Automatic
- SwitchDelay, Cycle bind
- Totem
- Delays
- Health threshold
- Safety
- Damage prediction
- MissingArmor
- SwitchBack
- SendDirectly
- Crystal
- OnlyWhileCrystalAura
- WhenNoTotems
- Bind
- Gapple
- WhileHoldingSword
- OnlyWhileKillAura
- Bind
- StrengthPotion
- Sword / aura gates
- Bind
- Block
- WhileScaffold
- WhileEagle
- Start / Click / Close delay, MissChance
- Requires
- NoMovement
- NoRotation
- NotUsingItem
- NotBreaking
- NotDuringCombat
- InventoryOpen
- On / Off
- Bind
- RangeIncrease
- ThroughWallsRange
- BlockRangeIncrease
- On / Off
- Bind
- Preferred: Any, Sword, Axe, Mace, Spear
- AutoShieldBreak, AutoMace
- After crack: Previous slot, Preferred
- SwitchBack ticks
- ChangeOn: OnAttack, OnTarget
- Independent
- Drop shield to crack + Drop duration
- On / Off
- Bind
- Mode: SprintTap, WTap
- HurtTime, Chance
- OnlyFacing, OnlyOnGround, NotInWater, OnlyOnMove (+ OnlyForward)
- SprintTap
- ReSprint
- WTap
- UntilMovementBlock
- UntilAllowedMovement
- On / Off
- Bind
- FallHeight
- On / Off
- Bind
- MaxTargetDistance
- MaxSpeed
- On / Off
- Bind
- Mode: Modify, Reversal, Strafe, JumpReset, Lag, Reduce, Hypixel, Dexland, Hylex, BlocksMC, AAC4.4.2, Intave
- Delay, PauseOnFlag
- Per-mode sliders: horizontal, vertical, chance, jump reset, lag time, reduce
- On / Off
- Bind
- Hotbar (+ CanSwapArmor)
- SaveArmor (+ DurabilityThreshold)
- Delay
- On / Off
- Bind
- Range, Delay, NextBacktrackDelay, TrackingBuffer, Chance
- PauseOnHurtTime (+ HurtTime)
- TargetMode: Attack, Range
- LastAttackTimeToWork
- Esp
- Box
- Model
- Wireframe
- None
- Colors / LightPercent
- Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
- On / Off
- Bind
- Range, Delay, RecoilTime
- Mode: Constant, Dynamic
- EntityInteract, BlockInteract, Action
- Trail, PacketOrder debug
- On / Off
- Bind
- Delay
- On / Off
- Bind
- EnemyRange, Players, FakePlayer
- RotationMode: Normal, None, Silent (+ YawStep, MoveFix)
- Raytrace, SimulateInputs, IgnoreOpenInventory
- Place
- Speed
- Range
- Wall range
- Swap: Silent, Normal, None
- Sequential: None, Normal, Strict
- StrictDirection
- 1_12_2
- Destroy
- Speed
- Range
- Wall range
- TicksExisted
- Inhibit
- SwapPenalty
- MinDamage, MaxLocalDamage, LethalMultiplier, Safety, Efficient, BlockDestruction, MaxFriendDamage
- NotWhileUsingItem
- BasePlace
- CalcDelay
- TimeOut
- PlatformOnly
- OnlyAboveSelf
- MinAdvantage
- On / Off
- Bind
- Range, Delay
- IgnoreOpenInventory, AutoWeb, Ignite
Visuals
- On / Off
- Bind
- Outline: LEFT, RIGHT, FULL, NONE
- Client color
- Font: Inter, Arial, Cascadia Mono, Comic Sans, Consolas, Greycliff CF, Helvetica, JetBrains Mono, Museo Sans, Outfit, Roboto, Sans Serif, Segoe, SF Pro Rounded, Tahoma, Times New Roman, Minecraft
- Font Size, Hide In F3
- ArrayList / Binds / Scoreboard enable
- Watermark
- Enabled
- Color Mode: WHITE, STATIC, BREATHING, SOLID, RAINBOW, RAINBOW_2
- FPS
- Ping
- Velocity
- Information
- Armor HUD
- Coordinates
- Angles
- Speed: m/s, Km/h, mph, RAW, NONE
- TPS
- Ping
- Potions
- FPS
- Notifications
- Enabled
- Sound: POP, DING, DISCORD, NONE
- Toggle Notification
- Notify mode: Chat, Toast, Both
- On / Off
- Bind
- Scale, List Color, Enable Secondary, Spacing, Background, Background blur
- Animated, Display Names, Lower Case, Hide Categories
- Show: Combat, Visuals, Player, World, Donut, Misc
- Color Mode: STATIC, WAVY, RAINBOW, STEPPED, CATEGORY, FADE, RANDOM
- Suffixes: NORMAL, HYPHEN, BRACKET, SQUARE, ANGLE, CURLY, NONE
- Suffix Color
- Outline: LEFT, RIGHT, FULL, NONE
- Sorting: LENGTH, ALPHABETICAL
- On / Off
- Bind
- On / Off
- Bind
- Mode: Detailed, Slim, Drain
- Color Mode: STATIC, HEALTH
- Color, Enable Secondary, Font, Font Size, Scale, Ping, Health
- Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
- On / Off
- Bind
- Category Colors, Tool Tips
- Sound: CLICK, NONE
- On / Off
- Bind
- Targets (each with color)
- Players
- Mobs
- Animals
- Others
- Invisible, Self, Range
- Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
- Box
- Enable
- Corners (+ Corner Factor)
- Outline
- Outline Glow (+ Glow Bloom)
- Health Bar
- Enable
- Color Mode: HEALTH, CUSTOM
- Skeleton
- On / Off
- Bind
- Scale, Custom names, True name, Color
- Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
- Health, Background, Outline, Held Item, Show ping, Show gamemode
- On / Off
- Bind
- Filter: Blacklist, Whitelist + item id list
- Range, Tracers, Names
- Show arrows: Regular, Spectral, Tipped
- Show tridents
- Mode: Glow, Box, Legacy2D (+ merge / scale / Y offset / background)
- Color: Static, Rainbow
- On / Off
- Bind
- Range, Ignore within FOV, Hide friendlies
- Colors: Distance, Name Tag, Manual
- Near/Far or Enemy/Friendly colors
- Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
- Transition near/far, Scale, Radius, Distance-based radius
- Players, Hostile, Passive, Others
- On / Off
- Bind
- Players, Self, Mobs, Animals, Crystals, Others, Invisible, Range
- Style: Skin, Shaded, Latex, Nebula, Metallic, Holographic, Lightning, Energy, Snow, Gradient, Ghost, Stars, Tornado, Electric, Ocean, Aurora, Fire, Plasma, Pulse, Smoke, Flat
- Color, Speed (if not Skin)
- Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
- Opacity, Fill Alpha, Outline color, Outline Alpha
- Line / Radius / Quality
- On / Off
- Bind
- Hands
- Glow thickness
- Real flame
- Strength
- Flame colors
- Plasma
- Held Item
- Look: Body, Outline
- Body
- Same chams styles
- Opacity
- Color A/B
- Anim Speed
- Outline
- Default
- Smoke
- Gradient
- Snow
- Fade
- Fill Opacity / Fill
- Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
- On / Off
- Bind
- Only self, Lifetime, Radius
- Wave (+ Strength, Radius, Time, Distortion)
- Glow, Color
- Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
- On / Off
- Bind
- Style: Slice, Spiral, Thrust, Spear
- Speed
- On / Off
- Bind
- Self (+ color), Players, Pearls, Arrows
- Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
- Length
- On / Off
- Bind
- Size, Count, RandomParticleRotation
- Motion, Bounce X/Y/Z, Drag, GravityFactor, Color
- Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
- Types: Orbiz, Star, Dollar, Crown, Heart, Lightning, Line, Point, Rhombus, Snowflake, Spark
- On / Off
- Bind
- Sync Hands
- Position / Rotation / Scale (main + off-hand)
- Spin X/Y/Z + Spin Speed
- Eat X/Y
- On / Off
- Bind
- Mobs, Color
- Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
- On / Off
- Settings live in Mod Menu if the jar is present
- On / Off
- Bind
- Weather: NoChange, Sunny, Rainy, Snowy, Thunder
- Time: NoChange, Dawn, Day, Noon, Dusk, Night, MidNight
- Full Bright
- ModifyPrecipitation (+ Gradient)
- Fog
- DisableWorldFog
- FogColorOverride
- BackgroundColor
- Environmental
- RenderDistance
- SkyEnd
- CloudEnd
- CustomLightmap: SingleColor / Custom (block/sky/ambient/night-vision tints)
- SkyColor
- Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
- On / Off
- Bind
- Mode: Cave Finder, Classic (+ stone opacity), Seed (+ world seed, Donut SMP, Range)
- Ore toggles: Diamond, Ancient debris, Emerald, Gold, Iron, Coal, Redstone, Lapis, Copper, Quartz
- On / Off
- Bind
- Mouse over + color
- Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
- Chest, Ender Chest, Hopper, Dispenser, Dropper, Bed, Juke Box
- Search Range, Storage glow
- Overlay mode: Visible, See-through
- Shulker, Barrel, Furnace, Brewing
- On / Off
- Bind
- Movable, Shadow, No Score, No Background, Compact, Module List Fix
- On / Off
- Bind
- Chat Stacker, No Close, No Background, Custom Font, Lift
- On / Off
- Bind
- Font: Inter, Arial, Cascadia Mono, Comic Sans, Consolas, Greycliff CF, Helvetica, JetBrains Mono, Museo Sans, Outfit, Roboto, Sans Serif, Segoe, SF Pro Rounded, Tahoma, Times New Roman, Minecraft
- On / Off
- Bind
- Size
- On / Off
- Bind
- View Clip, Minimal Bobbing, Name Tag Shadow
- Hurt Camera, Blindness, Nausea, Pumpkin Overlay, Enchantment Table
- On / Off
- Bind
- Show players, Show entities
- Color Mode: STATIC, DISTANCE
- Color, Line Width
- Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
- On / Off
- Bind
- Show path, Max simulated ticks, Max render distance
- Cull behind player, Show MultiShot
- Line width, Active line width
- Always show bow, Other players, Active arrows, Active other
- Types: Arrow, Potion, Ender pearl, Fishing bobber, Trident, Snowball, Egg, EXP bottle, Firework, Fireball, Wind charge
- Detailed info
- Show at Owner/Entity/Landing
- Item name
- Owner name
- Distance
- Time unit: Ticks, Seconds
- Info scale
- On / Off
- Bind
- Threshold ms
- On / Off
- Bind
- Cape: Drain Alt, Wave, Cross, Days, Ember, Grid, Banner, Banner 2, Forward, Cat, Lightning, Million, Minecon 2011–2016, Rain, Moon, Script, Classic, Reactor, Pulse, Pulse 2, Soft, Sketch, Template, Bold, Leaf, Drain
- Enchanted, deadmau5
- On / Off
- On / Off
- Bind
- Critical, Enchantment
- On / Off
- On / Off
- Bind
- TNT color
- Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
- On / Off
- Bind
- Zoom amount
- On / Off
- Bind
- Camera distance
Player
- On / Off
- Bind
- XP bottles only
- Allow blocks
- Allow items
- Use delay ticks
- On / Off
- Bind
- Eat below hunger
- Pause in combat
- On / Off
- Bind
- On / Off
- Bind
- Disconnect below HP
- On / Off
- Bind
- Alias
- On / Off
- Bind
- Fake message
- Show fake pay
- On / Off
- Bind
- On / Off
- Bind
- Name
- Spawn / Remove / Clear
- Start/End recording
- On / Off
- Bind
- Mode: Legit, Omnidirectional, Omnirotational
- Ignore: Blindness, Hunger, Collision
- StopOn: Ground, Air, Sneaking, UsingItem
- On / Off
- Bind
- StopOnAction
- On / Off
- Bind
- MinFallDistance
- PickUpWater (+ PickupSpan)
- On / Off
- Bind
- EdgeDistance
- Conditional
- Pitch
- Left
- Right
- Forwards
- Backwards
- HoldingBlocks
- OnGround
- Sneak
- On / Off
- Bind
- Radius
- Clear trip / re-arm
World
- On / Off
- Bind
- Time of day slider (sunrise → midnight)
- On / Off
- Bind
- World seed, Donut SMP, Range
- Ore toggles: Diamond, Ancient debris, Emerald, Gold, Iron, Coal, Redstone, Lapis, Copper, Quartz
- On / Off
- Bind
- FullBright, Exposed only, Background opacity
- Groups: Ores, Minerals, Nether, Storage, Utility, Liquids, Portals, Command, Other, Copper
- On / Off
- Bind
- Chat, Toast
- On / Off
- Bind
- Search overlay
- Search text
- Clear index
- Save
- Load
Misc
- On / Off
- Bind
- On / Off
- Bind
- On / Off
- Bind
- Application ID
- Details
- On / Off
- Bind
- Hide from visuals, Hide from notifier, Team check
- NameColor, Prefix
- Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
- ArmorColor: Head, Chest, Legs, Feet
- Add/remove names
- On / Off
- Bind
- Color
- Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
- Add here
- Clear
- On / Off
- Bind
- Chat, Toast, Both
Donut
- On / Off
- Bind
- Notify, Ignore exposed, Skip trial chambers
- Per tell (color + Min count)
- Rotated deepslate
- Cobbled deepslate
- End stone
- Vines
- Seagrass
- Flowers
- Grown crops
- Cobbled floor Y0-20
- Workstations
- Pistons Y<20
- Cut deepslate Y<0
- Obsidian Y<20
- Stairs Y<0
- Chests Y<0
- Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
Theme
- On / Off
- Bind
- Color
- Animation: Static, Wavy, Rainbow, Stepped rainbow, Fade
- Speed
- On / Off
- Bind
- Style: Drain, Classic
- Color, Background, Lines
- Blur (+ Density), Opacity
- Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
- On / Off
- Bind
- Outline: LEFT, RIGHT, FULL, NONE
- On / Off
- Bind
- Drain, Ember, Toxic, Spectrum, Mono
- On / Off
- Bind
- Face, Size
- Vanilla text (+ Game face)
- On / Off
- Bind
- Chat, Toast, Both
Config
- On / Off
- Bind
- Name
- Save
- Load
- Reset
- On / Off
- Bind
- Load / Delete per .dcfg