Drain

Features

Click to see the module

Combat
    • On / Off
    • Bind
    • Mode: Custom, Matrix, IntaveHeavy, Horizon
    • Literal NPC
    • Not in tab list
    • Custom only
      • Invalid ground (+ Ground VL)
      • Always in radius (+ Radius)
      • Age (+ Min ticks)
    • Armor (Helmet, Chestplate, Leggings, Boots)
      • Leather through netherite
      • Turtle, pumpkin, skull, elytra
    • Name
      • Min / max length
      • Vanilla / Cyrillic / CJK chars
    • Conditions
      • Duplicate
      • No game mode
      • Illegal pitch
      • Fake entity ID
      • Need hit
      • Illegal health
      • Swung
      • Critted
      • Attributes
      • Illegal scale
    • On / Off
    • Bind
    • Mode: Regular, Lock-on
    • Priority: Distance, Health, Hurt time, Aim angle
    • Target mode: Single, Switch (+ Switch delay)
    • Area: Center, Closest
    • Require mouse down, Not while blocking, Only sprinting, Only visible, Ignore mobs, Ignore teammates
    • Lock FOV boost, Strafe increase, Check block break, Require weapon
    • FOV, H speed, V speed, Smoothing, Deadzone
    • H/V multipoint, Predict, Randomize, Min range, Distance
    • On / Off
    • Bind
    • Attack Delay min–max
    • Trigger On Click, No block break
    • Radius
    • Criticals: Smart, Ignore, Always
    • Auto crit, Hover delay, Delay on broken
    • On item use: Wait, Stop, Ignore
    • Delay post stop use, Extra delay
    • Skip shield, Shield break delay
    • Weapon: Any, Sword, Axe, Mace, Spear
    • Targets: Players, Mobs, Target Friends, Ignore Dead, Invisible, Sleeping, NPCs
    • Range debug
    • On / Off
    • Bind
    • SwitchMode: Smart, Switch, PickUp, Automatic
    • SwitchDelay, Cycle bind
    • Totem
      • Delays
      • Health threshold
      • Safety
      • Damage prediction
      • MissingArmor
      • SwitchBack
      • SendDirectly
    • Crystal
      • OnlyWhileCrystalAura
      • WhenNoTotems
      • Bind
    • Gapple
      • WhileHoldingSword
      • OnlyWhileKillAura
      • Bind
    • StrengthPotion
      • Sword / aura gates
      • Bind
    • Block
      • WhileScaffold
      • WhileEagle
    • Start / Click / Close delay, MissChance
    • Requires
      • NoMovement
      • NoRotation
      • NotUsingItem
      • NotBreaking
      • NotDuringCombat
      • InventoryOpen
    • On / Off
    • Bind
    • RangeIncrease
    • ThroughWallsRange
    • BlockRangeIncrease
    • On / Off
    • Bind
    • Preferred: Any, Sword, Axe, Mace, Spear
    • AutoShieldBreak, AutoMace
    • After crack: Previous slot, Preferred
    • SwitchBack ticks
    • ChangeOn: OnAttack, OnTarget
    • Independent
    • Drop shield to crack + Drop duration
    • On / Off
    • Bind
    • Mode: SprintTap, WTap
    • HurtTime, Chance
    • OnlyFacing, OnlyOnGround, NotInWater, OnlyOnMove (+ OnlyForward)
    • SprintTap
      • ReSprint
    • WTap
      • UntilMovementBlock
      • UntilAllowedMovement
    • On / Off
    • Bind
    • FallHeight
    • On / Off
    • Bind
    • MaxTargetDistance
    • MaxSpeed
    • On / Off
    • Bind
    • Mode: Modify, Reversal, Strafe, JumpReset, Lag, Reduce, Hypixel, Dexland, Hylex, BlocksMC, AAC4.4.2, Intave
    • Delay, PauseOnFlag
    • Per-mode sliders: horizontal, vertical, chance, jump reset, lag time, reduce
    • On / Off
    • Bind
    • Hotbar (+ CanSwapArmor)
    • SaveArmor (+ DurabilityThreshold)
    • Delay
    • On / Off
    • Bind
    • Range, Delay, NextBacktrackDelay, TrackingBuffer, Chance
    • PauseOnHurtTime (+ HurtTime)
    • TargetMode: Attack, Range
    • LastAttackTimeToWork
    • Esp
      • Box
      • Model
      • Wireframe
      • None
      • Colors / LightPercent
      • Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
    • On / Off
    • Bind
    • Range, Delay, RecoilTime
    • Mode: Constant, Dynamic
    • EntityInteract, BlockInteract, Action
    • Trail, PacketOrder debug
    • On / Off
    • Bind
    • Delay
    • On / Off
    • Bind
    • EnemyRange, Players, FakePlayer
    • RotationMode: Normal, None, Silent (+ YawStep, MoveFix)
    • Raytrace, SimulateInputs, IgnoreOpenInventory
    • Place
      • Speed
      • Range
      • Wall range
      • Swap: Silent, Normal, None
      • Sequential: None, Normal, Strict
      • StrictDirection
      • 1_12_2
    • Destroy
      • Speed
      • Range
      • Wall range
      • TicksExisted
      • Inhibit
      • SwapPenalty
    • MinDamage, MaxLocalDamage, LethalMultiplier, Safety, Efficient, BlockDestruction, MaxFriendDamage
    • NotWhileUsingItem
    • BasePlace
      • CalcDelay
      • TimeOut
      • PlatformOnly
      • OnlyAboveSelf
      • MinAdvantage
    • On / Off
    • Bind
    • Range, Delay
    • IgnoreOpenInventory, AutoWeb, Ignite
Visuals
    • On / Off
    • Bind
    • Outline: LEFT, RIGHT, FULL, NONE
    • Client color
    • Font: Inter, Arial, Cascadia Mono, Comic Sans, Consolas, Greycliff CF, Helvetica, JetBrains Mono, Museo Sans, Outfit, Roboto, Sans Serif, Segoe, SF Pro Rounded, Tahoma, Times New Roman, Minecraft
    • Font Size, Hide In F3
    • ArrayList / Binds / Scoreboard enable
    • Watermark
      • Enabled
      • Color Mode: WHITE, STATIC, BREATHING, SOLID, RAINBOW, RAINBOW_2
      • FPS
      • Ping
      • Velocity
    • Information
      • Armor HUD
      • Coordinates
      • Angles
      • Speed: m/s, Km/h, mph, RAW, NONE
      • TPS
      • Ping
      • Potions
      • FPS
    • Notifications
      • Enabled
      • Sound: POP, DING, DISCORD, NONE
      • Toggle Notification
      • Notify mode: Chat, Toast, Both
    • On / Off
    • Bind
    • Scale, List Color, Enable Secondary, Spacing, Background, Background blur
    • Animated, Display Names, Lower Case, Hide Categories
    • Show: Combat, Visuals, Player, World, Donut, Misc
    • Color Mode: STATIC, WAVY, RAINBOW, STEPPED, CATEGORY, FADE, RANDOM
    • Suffixes: NORMAL, HYPHEN, BRACKET, SQUARE, ANGLE, CURLY, NONE
    • Suffix Color
    • Outline: LEFT, RIGHT, FULL, NONE
    • Sorting: LENGTH, ALPHABETICAL
    • On / Off
    • Bind
    • On / Off
    • Bind
    • Mode: Detailed, Slim, Drain
    • Color Mode: STATIC, HEALTH
    • Color, Enable Secondary, Font, Font Size, Scale, Ping, Health
    • Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
    • On / Off
    • Bind
    • Category Colors, Tool Tips
    • Sound: CLICK, NONE
    • On / Off
    • Bind
    • Targets (each with color)
      • Players
      • Mobs
      • Animals
      • Others
    • Invisible, Self, Range
    • Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
    • Box
      • Enable
      • Corners (+ Corner Factor)
      • Outline
      • Outline Glow (+ Glow Bloom)
    • Health Bar
      • Enable
      • Color Mode: HEALTH, CUSTOM
    • Skeleton
    • On / Off
    • Bind
    • Scale, Custom names, True name, Color
    • Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
    • Health, Background, Outline, Held Item, Show ping, Show gamemode
    • On / Off
    • Bind
    • Filter: Blacklist, Whitelist + item id list
    • Range, Tracers, Names
    • Show arrows: Regular, Spectral, Tipped
    • Show tridents
    • Mode: Glow, Box, Legacy2D (+ merge / scale / Y offset / background)
    • Color: Static, Rainbow
    • On / Off
    • Bind
    • Range, Ignore within FOV, Hide friendlies
    • Colors: Distance, Name Tag, Manual
    • Near/Far or Enemy/Friendly colors
    • Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
    • Transition near/far, Scale, Radius, Distance-based radius
    • Players, Hostile, Passive, Others
    • On / Off
    • Bind
    • Players, Self, Mobs, Animals, Crystals, Others, Invisible, Range
    • Style: Skin, Shaded, Latex, Nebula, Metallic, Holographic, Lightning, Energy, Snow, Gradient, Ghost, Stars, Tornado, Electric, Ocean, Aurora, Fire, Plasma, Pulse, Smoke, Flat
    • Color, Speed (if not Skin)
    • Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
    • Opacity, Fill Alpha, Outline color, Outline Alpha
    • Line / Radius / Quality
    • On / Off
    • Bind
    • Hands
      • Glow thickness
      • Real flame
      • Strength
      • Flame colors
      • Plasma
    • Held Item
    • Look: Body, Outline
    • Body
      • Same chams styles
      • Opacity
      • Color A/B
      • Anim Speed
    • Outline
      • Default
      • Smoke
      • Gradient
      • Snow
      • Fade
      • Fill Opacity / Fill
    • Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
    • On / Off
    • Bind
    • Only self, Lifetime, Radius
    • Wave (+ Strength, Radius, Time, Distortion)
    • Glow, Color
    • Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
    • On / Off
    • Bind
    • Style: Slice, Spiral, Thrust, Spear
    • Speed
    • On / Off
    • Bind
    • Self (+ color), Players, Pearls, Arrows
    • Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
    • Length
    • On / Off
    • Bind
    • Size, Count, RandomParticleRotation
    • Motion, Bounce X/Y/Z, Drag, GravityFactor, Color
    • Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
    • Types: Orbiz, Star, Dollar, Crown, Heart, Lightning, Line, Point, Rhombus, Snowflake, Spark
    • On / Off
    • Bind
    • Sync Hands
    • Position / Rotation / Scale (main + off-hand)
    • Spin X/Y/Z + Spin Speed
    • Eat X/Y
    • On / Off
    • Bind
    • Mobs, Color
    • Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
    • On / Off
    • Settings live in Mod Menu if the jar is present
    • On / Off
    • Bind
    • Weather: NoChange, Sunny, Rainy, Snowy, Thunder
    • Time: NoChange, Dawn, Day, Noon, Dusk, Night, MidNight
    • Full Bright
    • ModifyPrecipitation (+ Gradient)
    • Fog
      • DisableWorldFog
      • FogColorOverride
      • BackgroundColor
      • Environmental
      • RenderDistance
      • SkyEnd
      • CloudEnd
    • CustomLightmap: SingleColor / Custom (block/sky/ambient/night-vision tints)
    • SkyColor
    • Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
    • On / Off
    • Bind
    • Mode: Cave Finder, Classic (+ stone opacity), Seed (+ world seed, Donut SMP, Range)
    • Ore toggles: Diamond, Ancient debris, Emerald, Gold, Iron, Coal, Redstone, Lapis, Copper, Quartz
    • On / Off
    • Bind
    • Mouse over + color
    • Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
    • Chest, Ender Chest, Hopper, Dispenser, Dropper, Bed, Juke Box
    • Search Range, Storage glow
    • Overlay mode: Visible, See-through
    • Shulker, Barrel, Furnace, Brewing
    • On / Off
    • Bind
    • Movable, Shadow, No Score, No Background, Compact, Module List Fix
    • On / Off
    • Bind
    • Chat Stacker, No Close, No Background, Custom Font, Lift
    • On / Off
    • Bind
    • Font: Inter, Arial, Cascadia Mono, Comic Sans, Consolas, Greycliff CF, Helvetica, JetBrains Mono, Museo Sans, Outfit, Roboto, Sans Serif, Segoe, SF Pro Rounded, Tahoma, Times New Roman, Minecraft
    • On / Off
    • Bind
    • Size
    • On / Off
    • Bind
    • View Clip, Minimal Bobbing, Name Tag Shadow
    • Hurt Camera, Blindness, Nausea, Pumpkin Overlay, Enchantment Table
    • On / Off
    • Bind
    • Show players, Show entities
    • Color Mode: STATIC, DISTANCE
    • Color, Line Width
    • Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
    • On / Off
    • Bind
    • Show path, Max simulated ticks, Max render distance
    • Cull behind player, Show MultiShot
    • Line width, Active line width
    • Always show bow, Other players, Active arrows, Active other
    • Types: Arrow, Potion, Ender pearl, Fishing bobber, Trident, Snowball, Egg, EXP bottle, Firework, Fireball, Wind charge
    • Detailed info
      • Show at Owner/Entity/Landing
      • Item name
      • Owner name
      • Distance
      • Time unit: Ticks, Seconds
      • Info scale
    • On / Off
    • Bind
    • Threshold ms
    • On / Off
    • Bind
    • Cape: Drain Alt, Wave, Cross, Days, Ember, Grid, Banner, Banner 2, Forward, Cat, Lightning, Million, Minecon 2011–2016, Rain, Moon, Script, Classic, Reactor, Pulse, Pulse 2, Soft, Sketch, Template, Bold, Leaf, Drain
    • Enchanted, deadmau5
    • On / Off
    • On / Off
    • Bind
    • Critical, Enchantment
    • On / Off
    • On / Off
    • Bind
    • TNT color
    • Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
    • On / Off
    • Bind
    • Zoom amount
    • On / Off
    • Bind
    • Camera distance
Player
    • On / Off
    • Bind
    • XP bottles only
    • Allow blocks
    • Allow items
    • Use delay ticks
    • On / Off
    • Bind
    • Eat below hunger
    • Pause in combat
    • On / Off
    • Bind
    • On / Off
    • Bind
    • Disconnect below HP
    • On / Off
    • Bind
    • Alias
    • On / Off
    • Bind
    • Fake message
    • Show fake pay
    • On / Off
    • Bind
    • On / Off
    • Bind
    • Name
    • Spawn / Remove / Clear
    • Start/End recording
    • On / Off
    • Bind
    • Mode: Legit, Omnidirectional, Omnirotational
    • Ignore: Blindness, Hunger, Collision
    • StopOn: Ground, Air, Sneaking, UsingItem
    • On / Off
    • Bind
    • StopOnAction
    • On / Off
    • Bind
    • MinFallDistance
    • PickUpWater (+ PickupSpan)
    • On / Off
    • Bind
    • EdgeDistance
    • Conditional
      • Pitch
      • Left
      • Right
      • Forwards
      • Backwards
      • HoldingBlocks
      • OnGround
      • Sneak
    • On / Off
    • Bind
    • Radius
    • Clear trip / re-arm
World
    • On / Off
    • Bind
    • Time of day slider (sunrise → midnight)
    • On / Off
    • Bind
    • World seed, Donut SMP, Range
    • Ore toggles: Diamond, Ancient debris, Emerald, Gold, Iron, Coal, Redstone, Lapis, Copper, Quartz
    • On / Off
    • Bind
    • FullBright, Exposed only, Background opacity
    • Groups: Ores, Minerals, Nether, Storage, Utility, Liquids, Portals, Command, Other, Copper
    • On / Off
    • Bind
    • Chat, Toast
    • On / Off
    • Bind
    • Search overlay
    • Search text
    • Clear index
    • Save
    • Load
Misc
    • On / Off
    • Bind
    • On / Off
    • Bind
    • On / Off
    • Bind
    • Application ID
    • Details
    • On / Off
    • Bind
    • Hide from visuals, Hide from notifier, Team check
    • NameColor, Prefix
    • Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
    • ArmorColor: Head, Chest, Legs, Feet
    • Add/remove names
    • On / Off
    • Bind
    • Color
    • Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
    • Add here
    • Clear
    • On / Off
    • Bind
    • Chat, Toast, Both
Donut
    • On / Off
    • Bind
    • Notify, Ignore exposed, Skip trial chambers
    • Per tell (color + Min count)
      • Rotated deepslate
      • Cobbled deepslate
      • End stone
      • Vines
      • Seagrass
      • Flowers
      • Grown crops
      • Cobbled floor Y0-20
      • Workstations
      • Pistons Y<20
      • Cut deepslate Y<0
      • Obsidian Y<20
      • Stairs Y<0
      • Chests Y<0
    • Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
Theme
    • On / Off
    • Bind
    • Color
    • Animation: Static, Wavy, Rainbow, Stepped rainbow, Fade
    • Speed
    • On / Off
    • Bind
    • Style: Drain, Classic
    • Color, Background, Lines
    • Blur (+ Density), Opacity
    • Color modes: Theme, Static, Wavy, Rainbow, Stepped, Fade
    • On / Off
    • Bind
    • Outline: LEFT, RIGHT, FULL, NONE
    • On / Off
    • Bind
    • Drain, Ember, Toxic, Spectrum, Mono
    • On / Off
    • Bind
    • Face, Size
    • Vanilla text (+ Game face)
    • On / Off
    • Bind
    • Chat, Toast, Both
Config
    • On / Off
    • Bind
    • Name
    • Save
    • Load
    • Reset
    • On / Off
    • Bind
    • Load / Delete per .dcfg

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